A History of Colour

You probably remember this scene from The Wizard of Oz: When Dorothy’s house is caught in a tornado, she travels into a different world. When she opens the door, she travels from a faded sepia into a technicolour world. But not the first. There are a few misconceptions surrounding Dorothy and her journey that helps to understand the history of technicolour. The Wizard of Oz is often considered the first technicolour film.  “A visit to the Seaside” is the first film filmed in “kinemcolor” and there were also hand painted films even predeceasing this one. But also, the technicolour history goes further back than The Wizard of Oz.

Herbert Kalmus, Daniel Frost Comstock, and W. Burton Wescott founded a company in 1914 experimenting with merging multiple filmstrips. Those films of merged red and green date back to the 1920s and early 1930s. However, this process had its limitations. Skin tones worked well with this technique, but everything blue was lost. 1932 blue was added in form of a third filmstrip. The process was shown in Disney’s “Flowers and Trees” 

But how does technicolour exactly work? The answer to this is also the answer to the question of why technicolour was eventually discontinued; it is extremely difficult. Normally, a technicolour camera would take that picture and shoot it through a prism that divided the light into the picture’s red, blue, and green negatives. Then, these negative “matrices” were transformed into positive ones. They finally became stained with dyes of the contrasting hues. As a result, the red matrix changed to cyan, the green matrix to magenta, and the blue matrix to yellow. The final, stunning technicolour image was produced via the “dye transfer method,” which involved transferring the dye. They had to increase the contrast in the early days of technicolour as well. Under the matrices, the business would put a black-and-white layer that would act as “the key.” In early examples like 1934’s La Cucaracha, The Trail of the Lonesome Pine, and Robin Hood—all of which were released before The Wizard of Oz.

Technicolour cameras were also bigger than ordinary motion picture cameras because they had to run three strips of film through them at the same time.  Not only did the three strips need extra room, but also a lot of light. To get enough light to these three strips of film, that set had to be blazingly overlit. There were reportedly instances when the set reached 100 degrees Fahrenheit. Through the 1950s, less expensive methods using a single strip, such Eastman colour, eventually supplanted technicolour. One of the last significant films to employ the technicolour we are familiar with was The Godfather, Part II.

Kodak introduced Eastman color in 1951, which quickly surpassed Technicolor due to its ease of use and lower cost. However, Eastman color had poor color retention, so most films were still printed using Technicolor’s superior process. This remained the case for several decades until the live-action film “Super Mario Bros” became the first feature to use digital intermediates. Despite initial skepticism, digital processing has become the norm for most major motion pictures, with HDR being biggest leap in display and projection technology in recent years and has recently been adopted by AMC to outfit theaters with Dolby vision laser projectors. While Dolby vision is still relatively new and limited to a few films at any given theater, this is expected to change in the near future.

Vertical projects from the field

The very Beginning

People began experimenting with aspect ratios for films early on. Étienne-Jules Marey, for example, created the first vertical moving picture in 1894. This was published under the name “Falling cat” and shows exactly what the name describes: a falling cat (IMDb).

Australian television series “Content

The series consists of seven parts and belongs to the genre ScreenLife. The basic idea of the series is that it is shown exclusively from the perspective of the main character’s phone screen, which can be particularly exciting when the viewer receives private text messages or app notifications (Haridy, 2020).

The Stunt Double by award-winning filmmaker Damien Chapelle

The whole nine-minute film was produced in 2020 as an advertisement for Apple using an iPhone 11 camera. The whole film is basically a replay of famous moments from the past century of cinema, but from a vertical perspective. Chapelle’s experiment takes advantage of the vertical perspective by consistently directing the viewer’s gaze upwards or downwards through clever design techniques (ibid., 2020).

On a smartphone, it makes the viewer feel as if they are diving right into the format and shows some creative ways of framing vertical films. On a conventional horizontal screen, however, the vertical film makes little sense. The question now is whether consumers want to watch elaborately produced productions on a small smartphone or tablet (ibid., 2018)?

Quibi – Streaming platform for mobile devices

Jeffrey Katzenberger, who not only led Walt Disney through the upheaval in the 1980s and 90s but also founded DreamWorks Pictures together with Steven Spielberg, hardly missed an important trend in the entertainment industry. And he also registered the trend towards the use of smartphones and founded Quick Bites (Quibi) in 2018, which was to be a completely new kind of streaming platform (ibid., 2018).

The content will be produced for younger audiences in the form of 10-minute episodes to be played on smartphones either vertically or horizontally. Many big names from Hollywood embraced the novelty by creating lots of content all around 10 minutes long. In 2020, the app was bought by Roku, which regularly uploads new content that can be consumed for free (ibid., 2018).

V2 – Escape from Hell

Filmmaker Timur Bekmambetov began in 2020 a production on a blockbuster about World War II: V2- Escape from Hell. The film was shot in vertical aspect ratio and the $10 million budget was partly financed through a partnership with MTS, Russia’s largest mobile operator. The film was produced in two versions: horizontal for cinemas or large TV screens and vertical for “younger audiences” on mobile phones. Bekmambetov had often realised unusual projects before. In 2019, he had already realised the Snapchat series Dead of the Night in the same format (ibid., 2018).

19:6 Livestream

But vertical formats have also arrived in livestreaming. In 2021, for example, the Supercup was broadcast vertically for the first time in the UK and Ireland in 16:9 format via TikTok and the SkySport app. The producers are pleased with the ratings and confirmed that more viewers were reached, and more followers followed the brand (DFL, 2021).

Vertical video in commercials

With 75% of the world’s video use happening on mobile phones and many users holding them in vertical mode, it is hardly surprising that ads are also being produced in these formats. Vertical video fits both of these factors, creating an intimate, immersive and distraction-free viewing experience (Gilliland, 2019).

After Snapchat pioneered the format in 2013, more and more platforms and brands are picking up on this trend. However, not all brands use portrait formats for their videos but still insist on landscape format to convey more context and depth (ibid., 2019).

A very well-known brand where the videos work very well even though one would think they should be played out in wide format for the content is National Geographic. Despite the nature footage and sometimes long documentaries, the brand has many views on Instagram and was even chosen as a launch partner for IGTV at the time (ibid., 2019).

The Spotify brand has also picked up on the trend very successfully, engaging a number of big-name stars to shoot exclusive vertical videos for its mobile app. One notable example is Selena Gomez, whose “Bad Liar”. But other stars have already produced their music videos in vertical format alongside the classic horizontal videos (ibid., 2019).

Closing Remarks

But besides Mercedes Benz, Netflix and many other brands, Instagram has probably also shaped the trend with its daily vertical stories. In the meantime, Youtube and TikTok have also made the format their own, as they had to keep up with the trend in order not to fall behind (ibid., 2019).

For brands investing in mobile video advertising, vertical video is here to stay, but even long content can work in the format, as National Geographic shows.

Being vertical doesn’t automatically guarantee success, of course. As long as content is viewed on TVs or laptops, there will always be places with cinematic style of landscape. Moreover, videos are not only watched on mobile phones. This means that it should be seen as an additional or alternative format, or as part of a platform-specific campaign.

However, as the producers and brands above show, 9:16 has proven to be a creative, engaging and practical format for mobile audiences.

Bibliography

IMDb. Falling Cat. https://www.imdb.com/title/tt2049440/

Haridy, Rick. (2020, September 1). The ups and downs of vertical cinema. https://newatlas.com/home-entertainment/vertical-cinema-smartphone-history-aspect-ratio-quibi/

Gilliland, Nikki. (2019, November 23). Five examples of brands using vertical video. https://econsultancy.com/brands-vertical-video-social-examples/

Techsphere. (2020, September 9). Apple Short Movie | Shot on iPhone by Damien Chazelle – Vertical Cinema. https://www.youtube.com/watch?v=5f1WymwaOVo&ab_channel=Techsphere%F0%9F%A5%B2

DFL. (2021, August 23). Vertical Video: Supercup erstmals im Format 9:16 übertragen. https://www.dfl.de/de/innovation/vertical-video-supercup-erstmals-im-format-9zu16-uebertragen/

Gilliland, Nikki. (2019, November 23). Five examples of brands using vertical video. https://econsultancy.com/brands-vertical-video-social-examples/

AI, philosophy, economics, authorship and salmon

For this entry I set out to research on current conversations about developments and use cases of AI in the realm of Austrian authors, artists and journalists. Jörg Piringer uses AI in a way that I find fascinating and want to use as a source of inspiration for my own findings of possible use cases. Taking a liking to poetry, Piringer experiments with AI in this art form, exploring its strengths and weaknesses and using those to his advantages. More on his experiments and views on the subject below.

Walter Gröbchen takes a surprisingly economical stance on the current situation of AI, speaking of concerns for the modern technology market with its speedy growth and rising tensions between big players.

Finally, I take a look at Moritz Rudolph’s ‘Der Weltgeist als Lachs’ in which he speaks of a so-called spirit of the world, what defines it, where it spawned, where it has been going and where it could end in the future, comparing it to the life cycle of the Salmon, which returns to its place of birth at the end of its life. He puts China and its rapid technological advances in the center of his attention. This is where the inevitability of AI in the context of industry 4.0 ties into my research topic. I go into more detail below.

Jörg Piringer – Datenpoesie, Günstige Intelligenz

Born in 1974 and self titled musician, IT technician and author Jörg Piringer has been interested in and exploring the connections of technology and the arts, more specifically poetry, since the 1990s. In his 2018 book titled ‘Datenpoesie’, he experiments with a variety of algorithms such as auto-completion, compression and translation algorithms as well as the number based language system of Hebrew to explore how machines understand, evaluate and interpret language and how we can use these technologies to transform language itself.

His 2022 book ‘Günstige Intelligenz’ Makes use of the recent developments in the field of AI, more specifically OpenAI’s GPT as well as Chat-GPT. He feeds the model poetic inputs and prompts it to come up with original poetic ideas and even words. In an interview with Günter Vallaster, questions about authorship, AI’s originality, humanity and emotionality are raised. Piringer sees AI as a tool and sees no connection to authorship, given the AI’s lack of emotions and understanding of our world, though he admits to admirable levels of linguistic and especially stylistic understandings of the AI. Furthermore, AI seems to be very capable of recreating human language, however it often succumbs to clichés, stereotypes and rarely surprises with its creations and can rarely be called literature at all. Piringer likes to see this as a feature rather than an unintended lack of performance. All in all, Piringer is unsure yet unfazed about the future of AI, claiming that with any technology comes an inevitable normalisation and further explains that his dystopian and utopian fantasies about AI’s role in our possible future societies he exemplifies in the book are all exaggerated and not to be taken at face value, but serve to start conversations, which is ultimately his goal with the book.

Sources:

Walter Gröbchen – Maschinenraum

Journalist, author and record label owner Walter Gröbchen frequently publishes his thoughts and findings on technologies and other topics on his glossary ‘Machinenraum’ in the Wiener Zeitung. Writing about technological advances naturally brings up the topic of AI, which he discusses in his article ‘Die Simulation von Intelligenz’. In it, he speaks about the ever growing interest in the pre-trained model GPT with Microsoft, Elon Musk and Peter Thiel planning on investing billions of dollars into OpenAI with respective interests in mind. 

He theorises that the recent developments in AI, especially that of ChatGPT with its astounding resemblance of human communication re-ignites a forgotten fantasy of many of the big players of the tech industry; the idea of human-like interactions with machines. The implications and implementations range from simple search engine optimisation to voice activated assistants and smart home solutions. Every big player has their own solutions and versions of these services, a competitive edge in the form of AI would be extremely valuable. This extreme economical value of AI is where Gröbchen’s criticisms start. In his article ‘Der Krieg hinter den Kulissen’ he talks about the silicon and chip shortage that hit the tech industry hard during the last years. Even though the situation has been improving as of late, the tech industry is showing no sign of slowing down, so the emergence of AI and its respective rapid development could be a cause for concern in this regard as well.

Sources:

Moritz Rudolph – Der Weltgeist als Lachs

Born in 1989, Moritz Rudolph has studied politics, history and philosophy and is currently writing his dissertation about international politics in regards to old critical theory and is the author of ‘Der Weltgeist als Lachs’. In the book he talks about the so-called spirit of the world and how it relates to the Salmon, explaining that the spirit of the world seems to like to return to its origins, not unlike the Salmon returning to its place of birth to spawn their eggs or die. One has to be careful with this analogy however, as the spirit of the world returns to its inception point in a revolving manner rather than the Salmon’s back-and-forth path during its life cycle.

The spirit of the world manifests itself in what makes us human, our creativity, poetic nature, genuinely new ideas and imperfections. Rudolph speaks of Max Horkenheimer’s pessimistic view of the trajectory society and human history has been steering towards, worrying about a strictly systematically organised, highly efficient world. One that works so exceptionally well that it would generate a global equilibrium, eliminating discrepancies between the first, second and third world and any other negative differences. As Horkenheimer describes in 1966, this advanced society would also be devoid of the human spirit in a sense, as such an optimised system would not allow for creative liberty, emotionality or imperfection. Rudolph recommends to take Horkenheimer’s view of the world with a grain of salt, as it is a product of the cold war and very much influenced by the current geopolitical situation of the Soviet Union. Horkenheimer does, however, refer to another now global superpower that was at the time of the cold war not in the center of attention: China.

This is where Rudolph’s analyses and thought experiments begin. Rudolph speaks of the rapid evolution of China’s industry 4.0 and equates it to our modern definition of development and human advancement. China has been copying industrial practices from the west for the last 50 or so years and in doing so has become frighteningly fast at it. China’s leader Xi Jinping aims to develop China into a global superpower, a system transcendent of national government. This is where Rudolph sees the spawn point of the spirit of the world. Historically, and eurocentrically, it is often said that human history started in the east and has moved to the west, where it manifested itself in the land of opportunity, the USA. As the western world was busy hashing out the cold war, China has been quietly developing its industrial sector, infrastructure and governmental tactics to become the explosively expanding nation it is today. The world’s spirit seems to have managed the leap over the pacific ocean and looks as though it wants to return to its origin, the eastern world.

This substantial developmental speed of China’s industry 4.0 naturally includes AI. China’s unique governmental structure has made it the current leading provider of what Rudolph calls the core resource of AI: human data. Furthermore, China has been filing two to three times the amount of AI patents compared to the second largest player in AI, the USA. Rudolph calls this the first time in post WWII history that a key technology is in the hands of someone other than the USA, and in the first time of recorded capitalism, someone outside the western world. 

Rudolph goes on to theorise about the possibility of AI overtaking China in its race to becoming a potential world leader. One of the main criticisms of the ability of AI that Piringer also experienced in the creation of his poetic experiments with GPT is Ai’s lack of emotions, human imperfections and genuinely novel creative concepts, qualities that resemble Rudolph’s understanding of the spirit of the world. He dismisses this weakness of AI in regards to its leadership ability entirely, arguing that the world has seen countless leaders that show little sign of morals, emotions or creative capacities. What AI excels at is systematic and schematic understanding, which he considers key leadership qualities. This hypothetical world ruled by AI could be seen as Horkenheimer’s feared structurally perfect world – a system devoid of imperfection, poetically originating from the birthplace of the world’s spirit, where it shall find its death, too.

Source:

  • Moritz Rudolph, Der Weltgeist als Lachs [2021], Berlin: Matthes & Seitz Berlin Verlag 2021.

Further possible literature:

  • Nick Bostrom, Superintelligenz. Szenarien einer kommenden Revolution. Aus dem Englischen von Jan-Erik Strasser. Berlin: Suhrkamp 2014; Ray Kurzweil, Menschheit 2.0. Die Singularität naht [2005]. Aus dem Englischen von Martin Rötzschke. Berlin: LoLa Books 2013.
  • Marshall McLuhan, Die Gutenberg-Galaxis. Das Ende des Buchzeitalters [1962], Bonn: Addison-Wesley 1995.
  • Georg Wilhelm Friedrich Hegel, Vorlesungen über die Philosophie der Geschichte [1830/31]. Frankfurt: Suhrkamp 1970. 

Best practice: Right media for right target group

Attracting new users to the world’s most popular language learning app by teaching the meaning of TikTok hashtags.

One really good example is how some brand use TikTok for their Gen-z audience. These brands left the traditional marketing behind. Did research of what the desired target group thinks and acts and make the best media campaigns. One of the big winners is Duolingo

In august 2021, back-to-school season, Duolingo launched a campaign with the objective of increasing awareness and consideration for the brand, in addition to bringing new users to the app. They turned to TikTok to deliver an effective message to both a qualified and massive audience.

In the creative assets, the brand’s owl mascot and other characters teach the meaning of popular hashtags on TikTok, such as #fy, #trend, #stitch and #cringe, and invite the audience to “install now” the app. Using a vocabulary that is common among TikTok users was crucial for the brand to get attention and increase engagement. Now other brands followed this tactic like brand as Ryanair, Paralympics. But as I said before this will only work for a certain target group if you attack the campaign in a way your desired target group is interacting with it.

There is this campaign from Zalando that completely flopped because you clearly felt you were watching a tv commercial adapted to a mobile platform. It’s nice but not relatable. Made the way tv commercials are made: to be looked at, not to look at you

Sources:
Duolingo | TikTok for Business Case Study. (2022, March 22). TikTok for Business. https://www.tiktok.com/business/en/inspiration/duolingo-509

Cardoso, L. (2021, May 27). TikTok Language: A Visual Guide To Why Brands Are Failing On TikTok. https://www.linkedin.com/pulse/tiktok-language-visual-guide-why-brands-failing-middleton/

Right media for the right target group

“Who are you targeting?” which might explain why a marketing campaign failed. Even with the best imagery, clever copy, and a strong call to action, the best campaigns can fail if not speaking to the right people.

If a media campaign, does it really well for one target group that doesn’t mean this will work for the other groups as well. Research (2016) showed that UK marketers struggle to reach their desired audience online, with 47% of campaigns seen by their target audience.

Travel brands are the most successful at reaching their desired audience with 60%. Entertainment is second (64%) while FMCG (Fast-moving consumer goods) struggle with 40%.

One company result this down to the fact that marketers do not think digital works and use it in the wrong way. They think they can apply traditional marketing to digital. But they should look at every media as digital media as its own.

Targeting accurately also varied depending on demographic. Campaigns targeting to 25 old scored way less than people from around 50 because they are used to the traditional ways.

In the travel sector has focused on targeting segments and audience from the start. It’s targeting reach is helped by the fact it invests time getting to know its customers.

But how do you get to know them?
– Ask them

– Use social listening metrics such as Sinus milieus

– Find ties using insight metrics form your social sites

Sources:
Gee, R. (2016, December 15). Half of online campaigns fail to reach target audience. Marketing Week. https://www.marketingweek.com/online-campaign-targeting/

Hynd, M. (2019, February 27). How Marketing Campaigns Fail When You Target “Your Customers”​. https://www.linkedin.com/pulse/how-marketing-campaigns-fail-when-you-target-your-customers-hynd/

Target group segmentation

We there are a lot of option the distinguish different target groups but how can you make one big overview of all of them. I took the two methods that differ in social status and habits (Sinus milieus) and the one that



Info-Elite 18%
Established
Performers

Info-Scanner 20%
Conservatives
Modern Mainstreamers
post-Materialist

Analog ♀ 13%:
Traditionals

Analog ♂ 10%:
Traditionals

Selective user 12%:
Adaptive-Navigators
Consumption Oriented

Digital entertainment oriented 20%:
Digitial Individualists

Mediamuffle 9%:
Consumer Hedonistic

It is really important to know how different groups use media. Are they a lot on social media. Or do they read only the paper and watch the news. Because you can make a whole campaign but when it turns out your target group is not using this kind of media you have to start over and make new ideas. In the next post I’ll go deeper how this can affect a campaign.

Safe Areas for Videos

When videos are created, there is an element that should be included in the image design. In widescreen formats created for television, cinema, or other devices, for example, there are safety margins that indicate where the title or actions may take place so as not to be cut off on different devices.

The safety margins ought to be made clear to customers, producers, cameramen, editors, and graphic designers. As a video content creator, ignoring the safe margin can mean that many viewers will not see text or other important information in the video (Swanson, 2018).

Cathode ray tubes (CRTs) were once used to project images onto television screens. Some of the image is cut off at the edges due to differences in TV manufacturing and the wear and tear on CRT magnets. The Society of Motion Picture & Television Engineers (SMTPE) has collaborated to develop secure headers and convertible areas to combat this cropping of images. To prevent information from being cut off from the viewer’s screen, these are the areas of the screen where all text and crucial actions should be placed (ibid., 2018).

Source: Swanson, 2018

The safe areas are:

  • 80% of the screen are title safe
  • 90% for the screen are actions safe.

SMTPE updated the safe zone when HDTV format dominated the market. The screen is cut off less by the new safe area than by the old safe area. Title safety is 90%, and action safety is 93%, in the new zones. These updated margins are rarely used, but when they are, they serve as guidelines for weaving errors (like the logo in the corner) and the bottom third (ibid., 2018).

A “centre cut safe” is still required by many broadcasters. This makes sure that the text won’t be cut off at the sides for people who still have old 4:3 TVs. The videos will not pass quality control if they do not meet the safe areas (ibid., 2018).

However, it is still impossible to assume that every TV has a flat screen. Unfortunately, the majority of HD and 4K TVs still have overscan, which can be manually turned off, which causes the edges of the image to be cut off (ibid., 2018).

Online and Social Media Videos

With online videos, there is a mentality of acceptance. A lot of people only use a safe space for aesthetic reasons or because their video is compatible with both the internet and broadcast/cable. Safe spaces are completely ignored in some online videos. The widescreen aspect ratio of different phones varies. Video can be zoomed in so that it appears in full screen mode on all new phones. The picture’s top and bottom are cropped by this zoom. This zoom is set by default on some devices, so many users probably don’t even know about it. The full-screen mode is actively used by other users (ibid., 2018).

Nonetheless, consumers aren’t just using full-screen mode these days. Because not every device has the same aspect ratio, it is essential to create safe areas for actions and titles in portrait formats, which are gaining popularity.

Source: Maers, 2019
Source: Maers, 2019

Social media uses the 9:16 format, which is a standard 16:9 video flipped vertically. This aspect ratio is used in Facebook Stories, Instagram Stories, and IGTV to really immerse the viewer and fill the screen. In user Instagram galleries, the traditional square ratio of one to one is frequently used. Their profiles and feeds for followers show these posts. Due to the fact that it takes up more screen space than standard 16:9 videos, it is also a popular format on Facebook. There are also 4:5 and 2:3 aspect ratios, which are a compromise between 1:1 squares and vertical cropping. Instagram uses the 4:5 aspect ratio more often than Facebook, while Facebook only uses the 2:3 aspect ratio. However, since the format alters over time, aspect ratio information must be continually adjusted (Mears, 2019).

Bibliography

Swanson, Erik. (2018, August 19).Yes, Title safe still matters – especially for online video. https://eks.tv/title-safe-still-matters/

Mears, Dan. (2019, May 9). A Cinematographer’s Guide to Shooting Vertical Video: Part 1.http://danmears.tv/vertical-video/

[Exploration] AR in Military Operations: Pros, Cons, and Limitations

The military has been using Augmented Reality (AR) technology for several years now and it has proven to be a valuable tool in various operations. AR technology enhances the real-world environment with digital information, providing soldiers with real-time information and data that can improve decision-making and increase situational awareness.

Pros:

  1. Improved situational awareness: AR devices provide soldiers with real-time information about their surroundings, allowing them to make better decisions in the field.
  2. Enhanced training: AR technology can be used to simulate real-world situations, allowing soldiers to train in a more realistic environment.
  3. Reduced risk: By providing soldiers with real-time information, AR technology can help reduce the risk of injury or death in the field.

Cons:

  1. Cost: AR technology can be expensive, and the cost of equipping an entire military unit with AR devices can be significant.
  2. Technical difficulties: AR technology can be complex, and soldiers may struggle to use it effectively in the field.
  3. Dependence on technology: AR technology can create a dependence on technology, potentially reducing soldiers’ ability to make decisions and operate effectively without it.

Limitations:

  1. Limited battery life: AR devices rely on battery power, which can limit their use in the field.
  2. Limited field of view: AR devices often have a limited field of view, which can restrict the amount of information that soldiers can access.
  3. Limited data availability: AR technology relies on data connectivity, and in some remote locations, data may not be available, limiting the effectiveness of AR devices.

In conclusion, AR technology has many potential benefits for the military, including improved situational awareness, enhanced training, and reduced risk. However, there are also several limitations and challenges associated with AR technology, including cost, technical difficulties, and dependence on technology. Despite these limitations, AR technology has the potential to revolutionize military operations, and it will be interesting to see how it continues to evolve in the future.”

Exploring the Challenges of Touchable AR in Commercial Applications

In commercial use, AR can be implemented in a variety of ways. Retail businesses can use AR to enhance the shopping experience by allowing customers to see how a piece of furniture or clothing would look in their home or on their body before making a purchase. In manufacturing, AR can be used to assist workers in assembly and repair tasks by providing them with digital instructions and guidance overlaid onto the physical objects they are working on.

However, there are also challenges with implementing AR in commercial use. One of the main challenges is creating a seamless and natural user experience. Touchable AR, which allows users to interact with digital objects in the real world, is particularly challenging. This is because creating a realistic and responsive touch experience requires sophisticated sensors and haptic technology. Additionally, there is a lack of standardisation in the field, which makes it difficult for developers to create consistent and user-friendly experiences across different devices and platforms.

Another problem with touchable AR is related to the technology’s immaturity. The technology is still being developed and improved, so it’s not yet possible to provide a seamless and realistic touch experience in all cases. Furthermore, the cost of creating touchable AR experiences can be high, which can make it difficult for small businesses to afford.

In conclusion, while AR has many potential uses in commercial applications, there are also significant challenges to overcome in order to create a seamless and natural user experience. Touchable AR, in particular, is a complex and expensive technology that requires sophisticated sensors and haptic technology. As the technology continues to evolve, it will be important for businesses to stay up-to-date with the latest developments in order to create the best possible experiences for their customers.

Media-user Types

The classic way of media planning is planning according to buyer and user target groups in the corresponding product or service area.

Target groups can be defined using demographic characteristics. Different age groups, genders or occupational groups differ significantly in their behavior.
In recent years, qualitative target group models have increasingly found their way into marketing planning. There enables communication planning differentiated according to values, lifestyles and preferences, which in turn takes into account the psychologically different brand positions in the target group definitions.

One of the Psychographic target group models is Sinus milieus what I talked about in my previous blog post. But other ones are Sigma-milieus, Limbic-types, Uranos Clåss.

You can also differ target groups in Market-related models. Think about Food, Living, Health, Cars, Finance, Fashion, Innovation.

But Different target groups also means different type of media to approach them. (e.g. Magazines, newspapers, posters, TV, radio, internet, mobile and apps) these are each divided into 7 types that describe the intensity of the use of media. In this way, the media planner can see at a glance wheter his target group tends towards the preferred medium or not.

Type 1 Info Elite 18%:
Gets information several times a day and expect a wide range of news form various information sources. Newspaper and other printed media. Willing to pay for journalistic offers on the internet. Product suggestions from influencers. Podcast are used on a wide range of topics. They network professionally and privately via social media
Demographic info:
from 20 to middle age high level of education and high income, time independent. Woman and men are equally represented.

Type 2 Info scanner 20%:
Media consumed several times a day as a trusted source of information from this well-educated, highincome guy. Analoge and digital. Print plays a important role in their routine. Political, economic and cultural topics arouse the most interest. But health, nature and DIY are also important. Social networks and internet are used carefully with focus on data protection to maintain private contacts.|
Demographic info:
Older age group 50+ years old

Type 3 analog ♀ 13%:
daily use of newspaper and television. Most focus on handcrafts, cooking, celebrities. There is also a big interest in folk music, telenovelas and homeland movies. Media use is based on entertainment and escapism. Paper is still important, for example the weekly magazines. While the internet, tablets and smartphones are hardly used.
Demographic info:
age: begin 60s people over 70 are well represented. female dominated. Rather low-educated, low income

Type 4 analog ♂ 10%:
Regional daily newspaper and television. Likes to find out about regional topics, sports or politics and like to watch Krimis and folk music programs. Social media is almost non existing
Demographic info:
Age: begin 60s people over 70 are well represented. male dominated. Rather low-educated, low income. Often retired

Type 5 selective user 12%:
Topics such as sports, cars and computers are very popular with the predominantly male type. Diversity of information and trustworthy sources are less important. They often use streaming platforms, linear television, topic-related magazines. Fictitious series are also part of their everyday life.
Common social media are used to maintain contacts while business networks are irrelevant.
a part of the selective users uses both digital and analog distribution channels.
Demographic info:
Either very young or middle-aged

Type 6 digital entertainment oriented 20%:
Focus on shows, soaps entertainment and lifestyle access through video and audio streaming. Influencers and bloggers also provide strong impulses and to buy on social media. Messenger services and Instagram are used more frequently to make and maintain contacts than networks like LinkedIn. Fast availability as well as time and location-independent media use via smartphone and tablet are of great importance. In case of print, is this target group in minority unless some persons are interested in some segments of print.
Demographic info:
Young mostly student

Type 7 mediamuffle 9%:
They have no special expectations of the media and use all media under-proportionally.
Demographic info:
Middle-aged cohorts are disproportionately represented, men and women to the same extent. Low educational qualifications or some are still in training. Income is low.

Sources:
Zielgruppen •. (2022, October 4). Gesellschaft Für Integrierte Kommunikationsforschung. https://gik.media/best-4-planning/zielgruppen/

Marktstudien •. (2022, October 4). Gesellschaft Für Integrierte Kommunikationsforschung. https://gik.media/best-4-planning/marktstudie/

Mediaplanung •. (2022, November 28). Gesellschaft Für Integrierte Kommunikationsforschung. https://gik.media/best-4-planning/mediaplanung/