IMPULSE#4_Frank Spillers: VR Design and UX

For my fourth impulse blog I listend to a podcast by The UX Usability Podcast with the title “Frank Spillers: VR Design and UX”. I’m also very interested in User Expierence and especially how to handle UX in new spatial design as in Virtual Reality. I came across this podcast while searching for the keywords UX and VR. In this podcast the main speaker is Frank Spiller who is an UX designer for many years with expertise in AR/VR UX and emotion design.

In the podcast he talked about how important inclusion is and what aspects to consider when designing inclusive. Also storytelling is an essential part in VR Design. The storyline should be told in the first couple of minutes as the whole expierence often lasts 10 to 20 minutes and users have a very short attention span. One thing I found very interesting when emotion design was mentioned and how sound has an impact in the Virtual Reality experience. Frank Spiller also spoke about how the movie industry is using sound to create the narrative. They lay down the sound scape first and then they build the narrative around it. Sound, especially spatial sound can be an essential aspect into the VR expierence as it has the power to pull you into the adventure.

In my case, I take all the points I mentioned above about inclusive design, emotion design, and storytelling into my project. I have to make sure that I create an experience that people of all backgrounds can relate to and that the story being told is understood in the first few minutes. Sound is very important to complete an immersive experience.

Links:

https://www.linkedin.com/posts/frankspillers_bending-time-in-vrar-ux-design-activity-7120906319162687488-gF1y/

https://www.linkedin.com/in/frankspillers/

https://open.spotify.com/episode/26RnHbDwbVsVM5c6nB7Ce8?si=gyBsVhsLTFiuu_Rs4FuAvQ
Leave a Reply

Your email address will not be published. Required fields are marked *