Multimodal learning in the context of social and ecological problems
No matter if old or young, exploring and understanding the unknown is truly one of many characteristics defining human beings. Developing hands-on-exhibits that empower users and touch them emotionally through interactive storytelling matters a lot to me. Participants should be encouraged to be curious – to touch, to hear, to try something out!
I hear and I forget. I see and I remember. I do and I understand.
Confucius
Therefore, I want to explore current state of the art approaches of hands-on and get insight into the latest scientific discoveries in the field of media didactic. By combining my findings, I want to find new ways to raise awareness for social and ecological problems and challenge the observer to rethink the status-quo.
Children ask lots of questions. Their curiosity and thirst for knowledge often seems insatiable – this is the motivation needed for all learning and the driving forces […].
ZOOM children’s museum
The motivation comes truly from my previous bachelor program “Environmental System Science”, as well as workshops, projects and people I met during this time. Experiencing how difficult it is to raise questions of emotional topics, I tried different approaches of science communication. Ranging from podcasts to theater, always trying to combine both scientific evidence and enjoyment. I realized that one should not always force people to talk about problems but rather invite them to a voyage of discovery.
Here I want to show some hands-on approaches that inspire me.
As this collection can be seen as an ongoing process it will be updated from time to time. Maybe this section will also lead to a separate more detailed blog post in the future.
Design Studio: badaboom.berlin
Philosophy: Video
Museum: Futurium
Installation: Video
References:
Das erweiterte Museum – Medien, Technologien und Internet; 2019
Give P’S a Chance: Projects, Peers, Passion, Play; Mitchel Resnick; 2014
Wissenschaftskommunikation – Schlüsselideen, Akteure, Fallbeispiele; 2016
Learning through play – A review of the evidence, The Lego Foundation, 2019