The following aspects are things I took into account while working on my prototype so far:
Audio Features
I decided to focus on a younger target group (4-6 year-olds) for this prototype since I plan on having two main target groups. The children in this group either can’t read yet or just started learning, which means the app relies on the audio features and needs a narrator to explain everything to the children. The audios can be played again and again to ensure that everything was heard and the kids understood the information/tasks.
Object Size
I made sure that all of the buttons and objects the children would need to interact with are big enough, since their aim isn’t as precise as that of adults. This also results in fewer distractions on the screen, since the screen space is limited and not that much can fit on it.
Seasonal Quests
In order for there to be a bigger incentive to play regular, there will be seasonal quests with tasks that are only possible during that season, meaning the quests have a timeframe in which they can be solved. This means there could be tasks revolving around flowers and plants that are currently blooming or the color of the trees’ leafs for example.
Besides the seasonal quests there will be a normal single player and multiplayer mode.
In the next steps I will make wireframes to show how the gap between presenting useful information and giving tasks related to that information could potentially be bridged.