For this impulse I decided to conduct another interview with a professors of the Master at the Universitat Politecnica de Valencia (UPV) called Multimedia and Visual Arts. This interview was with Prof. Francisco Giner Martínez. Before the interview I summarized my project idea and questions in the following Miro board:
During this interview, I received the following feedback:
- The most important question in terms of processing power is if you want to do the rendering in real time or pre rendered.
- As you are focusing more on real time, the processing of texture takes a lot of processing power.
- I would suggest concentrating on a matrix system with an alpha channel.
- Try to focus on the black-white transition for good shadows, which is in your case important.
- You could realize something like this with a matrix system that checks the height with its neighbors and calculates a corresponding alpha value.
My takeaway: Reduce complexity as much as possible, find the details that have the most impact and focus on them.
The following to photos were made at an exhibition at the Universitat Politecnica de Valencia and demonstrates how a grayscale image is being projected onto a three-dimensional terrain made out of sand.