Blog #2 – Skip or view it

What is the best way to engage consumers with videos? What is the role of video storytelling in social media. And what is the goal you want to achieve?

Why video?
“If text was the medium of the analog era, video is definitely the medium of the digital age” (Berthon, Pitt & DesAutels, 2011, p. 1047). It has the ability to grab our attention, stimulate our imagination and gives us possibility to share our own story to the world around us. Video has credited with being a quick attention grabber in digital marketing (Lessard, 2014).
A big challenge for brands is holding consumers attention long enough so that they actually tune in to the video on social media.

In this research paper there are two execution styles being tested: the straight-sell style and the storytelling style. However, the straight-sell style is very popular, social media is known as a tool where brands can share their story.
Storytelling helps us sharing messages and wisdom to navigate and explain the world around us. Story ads place the brand within “narrative elements (e.g., goals, actions, outcomes) it creates empathy. For a brand, storytelling works to help build awareness, empathy, recognition and recall.
Stories can be used to enter the consumer’s thought processes and to bring meaning to everyday objects. (Twitchell, 2004). Consumers tend to think in narrative terms rather than in argumentative terms. (Woodside et al., 2008).
Stories help consumers focus on story elements and allow consumers to be immersed in the story, rather than directing their attention to brand characteristics. People connect those stories to their lives; they compare the story to their lives and match their personal experience.

The positive effects of storytelling can propose that storytelling may increase the consumer engagement with video on social media. Which will lead to positive word of mouth, sharing, promoting and skipping vs viewing behavior. The emotional link between the audience of an ad and the brand is strengthened because stories are memorable and easily absorbed.

Video ads with a storytelling style the consumer will be less likely to believe that the ad is trying to persuade them to do something. It is most likely that storytelling style result in a more favorable change in attitude towards the brand than the straight-sell style. Consumer engagement is more than the purchase, it’s more participatory and involved interactions with the brand on social media.

There is also a finding that the storytelling style is more successful at creating a stronger affective response ore emotional connection with the brand. And created a shareability factor and higher intention to promote the brand.

It would be easier to build a community and enhance brand meaning, while proving their consumers that their product will add value to their life (Hirschman, 2010) This approach has the potential to be effective in a social community where consumers are connected with opportunities to be brand influencers, sharing brand messages with others. Which will lead to more positive publicity.
A video with a storytelling style is more likely to be viewed. This is important because there is no reason for marketeers to invest in expensive content when consumers are going to skip it.

There is a little correlation between social media use and purchase intention. Heavy and light users alike react similarly to the ads with a straight-sell style. While storytelling ads produce a stronger reaction from heavy social media users and react positively. In that case you really have to know your target group.

But the most important question is what is the goal of the video and what goals has more effect in the long run. So, storytelling creates a better brand community but if people don’t know your product in the first place the straight-sell style would be a better match.
The example in this research:
Brands like Coca-Cola may have started with straight-sell styles earlier in the brand’s life to introduce product. However, as the brand and product became more well-known overtime, the brand may have moved on to the storytelling approach in marketing communications.
Thus, if the brand wishes to use a straight-sell and storytelling execution style for its videos on social media, then it would be wise to start with the straight-sell approach and follow up with the storytelling approach, in that order.

Source: Coker, K. K., Flight, R., & Baima, D. M. (2017). Skip it or View it: The Role of Video Storytelling in Social Media Marketing. Researchgate.

Blog #1 – Topics thesis question

Recap:
Last semester I ended my design and research with the topic ‘’short form video’’ And with this topic I created thesis questions. Which could help me finding a clearer view of what I want to do in the 4th semester. Which are:

  • Exploring the storytelling potential of short form video content on social media platforms.
  • The impact of editing techniques in creating engaging narratives in short form videos.
  • Analyzing the effectiveness of different video formats (e.g., vertical, square, horizontal) for short form video platforms.
  • The aesthetics of composition and framing in short form videos: Techniques for capturing attention.

For the design and research course this semester I would like to dive deeper in these questions and see how much potential they have and how I can make them worthy as a thesis topic.

To make it already clearer by forehand what short form video is and other terms in these questions. I made a glossary for terms that I think will be very handy to know.

Glossary:

Short form video:

Short form video is to a type of video content that typically has a shorter duration compared to traditional long-form videos. These videos are often created for social media. Short form videos are made to capture viewers’ attention quickly and deliver content in engaging way, they usually are between a few seconds to a few minutes.

Social Media Storytelling:
Social media storytelling uses content on social media, such as posts, pictures, videos or interactive content, to tell a story about your company, product or brand.

Short-term storytelling:
Story telling which lasts for one piece of content.

Long-term storytelling:
Story telling which takes place over multiple pieces of content and over a period of time.

User participation interaction:
The engagement and involvement of users in the content or experience. It provides the chance for users to actively participate, contribute, or interact with the content or the overall experience.

Content Trends:
Content trends refer to the popular and prevailing themes, topics, formats, or styles that are prominent in a particular period.

An Overview on existing Frameworks for Tangible User Interfaces

The following post gives insights into my research about existing frameworks for Tangible User Interfaces (TUI) in the context of museums, schools and public places. In total, I want to summarize five different papers published between the years 2006 and 2019 in which the authors developed different guidelines for designing TUIs.

Tangible User Interfaces in Learning and Education

This framework is designed for the application in schools and learning activities. The original model called “Cybergogy Model” by Wang and Kang was developed in 2006 for autonomous and collaborative learning in a virtual environment and consists only of three dimensions – emotion, cognition and social factors. The authors of “Tangible User Interfaces in Learning and Education” adapted this model and added a fourth dimension called body factors.

Getting a Grip on Tangible Interaction: A Framework on Physical Space and Social Interaction

This paper was published during the Conference on Human Factors in Computing Systems (CHI) 2006 and focuses on the social interaction of TUIs. The authors provide concepts and perspectives for considering the social aspects of tangible interaction and summarize their ideas in the following framework.

Embodied Engagement with Narrative: A Design Framework for Presenting Cultural Heritage Artifacts

The authors have developed a framework called “Tangible and Embodied Narrative Framework (TENF)” providing a conceptual structure to design elements of physical engagement, narrative role, and narrative consequences. While the authors focus on creating an immersive experience in the field of cultural heritage artifacts, their concept could also be applied for various other use cases.

A Framework for Designing Interfaces in Public Settings

In this paper an analytic framework for public interfaces was developed, showing how current design approaches can be related through a few underlying concepts. It provides a range of examples – analyzing interfaces and studies of interaction especially from interactive art and performance. The framework acts as a way of mapping a design space, and as a series of constraints and strategies for a broad range of design communities.

Social Immersive Media: Pursuing Best Practices for Multi-user Interactive Camera/Projector Exhibits

The authors articulate philosophical goals, design principles, and interaction techniques that create strong emotional responses and social engagement through intuitive interaction. Their work builds on camera-based interactive research in interactive arts, tangible interfaces, and interactive games.

What is the language of this social medium? How do we control and modulate people’s responses and behavior? How can we design experiences for the greatest educational and cultural impact?

References:

“Tangible User Interfaces in Learning and Education” by Yuxia Zhou and Minjuan Wang (2015)

“Getting a Grip on Tangible Interaction: A Framework on Physical Space and Social Interaction” by Eva Hornecker and Jacob Buur (2006)

“Embodied Engagement with Narrative: A Design Framework for Presenting Cultural Heritage Artifacts” by Jean Ho Chu and Ali Mazalek (2019)

“A Framework for Designing Interfaces in Public Settings” by S. Reeves (2011)

“Social Immersive Media: Pursuing Best Practices for Multi-user Interactive Camera/Projector Exhibits” by Scott S. Snibbe and Hayes S. Raffle (2009)

Current State and Outlook

Mind Map Update

I expanded the mind map by adding the topic “Tangible User Interfaces” which I already discussed in my previous post. Now the mind map consists of 84 sources and is categorized in 6 main topics. In the next semester I will continue with this format by adding new relevant sources as I see great value in it.

Here you can see the topic named “Tangible User Interfaces”, which has been added to the mind map recently:

Final Presentation

As this is the last blog post for this semester, I would like to take the opportunity and share the slides I made for my final presentation. By doing so, this not only gives a great overview of all the topics I did research on but also underlines my current vision and goals for the next semester.

The presentation will be presented in a very restricted format called “Pecha Kucha” and consists of 10 slides á 20 seconds. Despite being very challenging, this format forces me to condense my research topic even further.

So without further ado, here you can take a look at my final presentation:

Vision

For the next Semester, I want to explore different media technologies to discover the
“sweet spot” between the digital and analog medium. Therefore I am looking forward to all the upcoming lectures giving me new insights into programs and concepts.